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Couldn t get sound buffer status
Couldn t get sound buffer status









TempBuffer.mDataByteSize = FRAME_SIZE * 2 Practice learns the buffers used contain 512 frames, if this changes it will be fixed in processAudio. Allocate our own buffers (1 channel, 16 bits per sample, thus 16 bits per frame, thus 2 bytes per frame). Disable buffer allocation for the recorder (optional - do this if we want to pass in our own)

couldn t get sound buffer status

KAudioOutputUnitProperty_SetInputCallback,ĬallbackStruct.inputProc = playingCallback Status = AudioComponentInstanceNew(inputComponent, &rioUnit) ĪudioFormat.mFormatID = kAudioFormatLinearPCM ĪudioFormat.mFormatFlags = kAudioFormatFlagIsSignedInteger |ĬallbackStruct.inputProc = recordingCallback

couldn t get sound buffer status

XThrowIfError(AudioSessionAddPropertyListener(kAudioSessionProperty_AudioRouteChange, propListener, self), "couldn't set property listener") ĭesc.componentType = kAudioUnitType_Output ĭesc.componentSubType = kAudioUnitSubType_RemoteIO ĭesc.componentManufacturer = kAudioUnitManufacturer_Apple ĪudioComponent inputComponent = AudioComponentFindNext(NULL, &desc)

couldn t get sound buffer status

XThrowIfError(AudioSessionSetProperty(kAudioSessionProperty_AudioCategory, sizeof(audioCategory), &audioCategory), "couldn't set audio category") UInt32 audioCategory = kAudioSessionCategory_PlayAndRecord Status = AudioSessionSetProperty(kAudioSessionProperty_PreferredHardwareIOBufferDuration,

couldn t get sound buffer status

XThrowIfError(AudioSessionInitialize(NULL, NULL, rioInterruptionListener, self), "couldn't initialize audio session") įloat aBufferLength = 0.02 // In seconds Speex_decoder_ctl(dec_state, SPEEX_SET_ENH, &tmp) Speex_encoder_ctl(enc_state, SPEEX_SET_QUALITY, &quality) Here's my init audio method : #define AUDIO_QUALITY 10Įnc_state = speex_encoder_init(&speex_nb_mode) ĭec_state = speex_decoder_init(&speex_nb_mode) I'm trying to encode/decode with speex, when I do not, the audio is loud and clear, but when I encode/decode to test audio quality, I get a really poor audio quality and a robotic sound.











Couldn t get sound buffer status